AI Insights · Timothy · April 2022
Performance of Top 5 Waifu Games on Unified Platform in Central America in Q1 2022
In Q1 2022, the top 5 Waifu games in Central America showed varied performance trends in weekly downloads, revenue, and active users. Honkai Impact 3rd and Azur Lane led in user engagement and revenue.
In Q1 2022, the top 5 Waifu games in Central America demonstrated varied performance trends across weekly downloads, revenue, and active users. Data from Sensor Tower reveals the detailed metrics for each game on the unified platform.
Honkai Impact 3rd from COGNOSPHERE PTE. LTD. showed significant fluctuations in weekly revenue, peaking at approximately $18.2K in the final week of February. Weekly downloads started strong at around 10.7K in mid-January but gradually declined to 4.3K by the end of March. Active users also saw a decline from 43.1K at the beginning of the quarter to around 39.7K by the end of March.
Azur Lane from YOSTAR LIMITED had a consistent performance with weekly revenue peaking at $13.2K at the end of December and then experiencing a drop to $1.7K by mid-March. The game’s weekly downloads peaked at 8.7K in the first week of January and maintained an average of around 5K throughout the quarter. Active users showed a steady increase from 18.2K to 19.5K by the end of February before stabilizing around 18.4K.
KonoSuba: Fantastic Days from Sesisoft saw a notable spike in weekly downloads to 14.1K in the third week of February, followed by a decline to 1.9K by the end of March. Weekly revenue fluctuated, peaking at $2.8K in early January and dropping to $495 by the end of March. Active users increased notably from 12.4K in mid-February, peaking at 28.8K in late February, before declining to 13.9K by the end of March.
Date A Live: Spirit Pledge from K.K Goodshow Animation had modest weekly downloads, peaking at 856 in late January and then stabilizing around 531 by the end of March. Weekly revenue saw a peak of $2.6K at the end of December, declining steadily to $633 by the end of March. Active users remained relatively steady, fluctuating between 1.1K to 1.4K throughout the quarter.
Blue Archive from NEXON Company had consistent weekly downloads, ranging from 400 to 900 throughout the quarter. Weekly revenue saw a significant peak at $2.4K in late January and another peak at $2.2K in late March. Active users showed a slight decline from 4.5K at the beginning of the quarter to around 3.4K by the end of March.
These insights provide a snapshot of how the top Waifu games performed in Central America during Q1 2022. For more detailed analytics and trends, visit Sensor Tower.